Here’s all you need to know.
Joining Electronic Art’s iPhone lineup in 2009 are FIFA 10, Madden 10, NBA Live 10, American Idol, Spore Creatures, SSX, Wolfenstein RPG, Red Alert, Clue, Risk, Mystery Mania, Connect 4, Battleship and Monopoly.
More to come from GDC soon.
BioShock looks better than it should on a cell phone.
It’s coming to various mobile devices in both 2D and 3D forms, depending on the device’s capabilities, and there’s also a good chance it’s also coming to iPhone, based on some teasing IG Fun CEO Sean Malatesta did at a Game Developer Conference session this morning.
Malatesta’s presentation outlined his company’s successes and failures in bringing BioShock to the mobile format. He discussed the iPhone’s current impact on the mobile market, calling it a “bridging” device between handhelds and mobile phones.
As for BioShock coming to the iPhone..?
“Honestly, I can’t comment on BioShock on iPhone right now,” he said. “It’s top secret.”
[Graphic grabbed from OSX Reality]
Ngmoco head Neil Young, formerly of Electronic Arts, addressed fears of downloadable content exploitation during his opening keynote at the Game Developers Conference.
Gamers became a little easy when Apple introduced the ability for developers to incorporate downloadable content into their iPhone games with the upcoming operating system update, currently dubbed iPhone 3.0.
Young showed a demo of LiveFire, their upcoming iPhone first-person-shooter, which famously featured a moment where a player purchased a 99-cent rocket launcher. That’s not indicative of where they’re going with iPhone downloadable content, Young told the audience.
“That’s not gonna happen,” said Young. “We’re not gonna prioritize greed over gameplay.”
The rocket launcher was just a proof-of-concept, he said.
Downloadable content is coming to the iPhone this year, though, and LiveFire will be one of the games taking advantage of it out of the gate. If we’re not buying rocket launchers, what will we be buying? So far, Young isn’t saying.