Tag Archives: iphone

Do you want this gaming swag?

I don’t!

Rather than throw these items out or allowing them to continue rotting on my desk, I’d like to find them a loving home. Here are the items are up for grabs:

* Metal Gear Solid Touch iPhone / iPod Touch cover

Metal Gear Solid iPod Touch Cover

* Valkyria Chronicles replacement cover signed by the developers

Valkyria Chronicles

What do you have to do to win them? Hmm. How about a cooler graphic header for the blog. I’m not much with the Photoshop skills. Something Mega Man related would be nice. 🙂 Send them to patrick.klepek@gmail.com.

Please state your prize preference in the e-mail!



Filed under Jobless

EA’s Bringing Red Alert, SSX, More to iPhone in 2009

Here’s all you need to know.

Joining Electronic Art’s iPhone lineup in 2009 are FIFA 10, Madden 10, NBA Live 10, American Idol, Spore Creatures, SSX, Wolfenstein RPG, Red Alert, Clue, Risk, Mystery Mania, Connect 4, Battleship and Monopoly.

More to come from GDC soon.


Filed under Uncategorized

BioShock Not-So-Secretly Coming to iPhone


BioShock looks better than it should on a cell phone.

It’s coming to various mobile devices in both 2D and 3D forms, depending on the device’s capabilities, and there’s also a good chance it’s also coming to iPhone, based on some teasing IG Fun CEO Sean Malatesta did at a Game Developer Conference session this morning.

Malatesta’s presentation outlined his company’s successes and failures in bringing BioShock to the mobile format. He discussed the iPhone’s current impact on the mobile market, calling it a “bridging” device between handhelds and mobile phones.

As for BioShock coming to the iPhone..?

“Honestly, I can’t comment on BioShock on iPhone right now,” he said. “It’s top secret.”

Enough said.

[Graphic grabbed from OSX Reality]


Filed under GDC 2009

GDC: Ngmoco Argues For Restraint With iPhone Downloadable Content


Ngmoco head Neil Young, formerly of Electronic Arts, addressed fears of downloadable content exploitation during his opening keynote at the Game Developers Conference.

Gamers became a little easy when Apple introduced the ability for developers to incorporate downloadable content into their iPhone games with the upcoming operating system update, currently dubbed iPhone 3.0.

Young showed a demo of LiveFire, their upcoming iPhone first-person-shooter, which famously featured a moment where a player purchased a 99-cent rocket launcher. That’s not indicative of where they’re going with iPhone downloadable content, Young told the audience.

“That’s not gonna happen,” said Young. “We’re not gonna prioritize greed over gameplay.”

The rocket launcher was just a proof-of-concept, he said.

Downloadable content is coming to the iPhone this year, though, and LiveFire will be one of the games taking advantage of it out of the gate. If we’re not buying rocket launchers, what will we be buying? So far, Young isn’t saying.


Filed under Jobless